![]() That's because deferred rendering has a high bandwidth usage compared to games that don't use deferred rendering. I know the amount of memory determines the maximum resolution you can run.īack when I was into overclocking, upping the memory clock yielded noticeable improvements in games that use deferred rendering. What does does memory clock directly effect though? Does increasing memory just give you a straight FPS gain, or does it affect other things like how quickly textures load and display, lighting physics, Etc? ![]() ![]() ![]() So it seems more like a “your mileage may vary” type thing.
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